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♠ How to Play ♥

A guide to using the Tarabish website & a summary of the game rules

Using the Website

1. Logging In

When you first visit the site, you'll be asked for a password and your name. The password is the same for everyone and is shared privately within the family. Your name is how other players will see you at the table.

2. The Lobby

After logging in, you'll enter the lobby. Here you can see all active tables, who's sitting at each one, and how many seats are available.

3. At the Table

The table has 4 seats. You sit at the bottom of the screen. The player across from you is your partner, and the two players to your left and right are your opponents.

4. Starting the Game

Once all 4 seats are filled, the player who created the table will see a "Flip for Jacks" button. Clicking it deals cards one at a time around the table — whoever gets the first Jack becomes the dealer for the first hand.

5. Cutting & Dealing

The player to the dealer's right will see a "Cut the Deck" button. Clicking it splits and reassembles the deck. The dealer then deals cards automatically: 6 cards face-up (visible to you) and 3 face-down (hidden until trump is called).

6. Calling Trump

Starting with the player to the dealer's left, each player can either call a trump suit by clicking one of the four suit buttons, or pass. When you pass, your 3 face-down cards are revealed to you. If no one calls before the dealer, the dealer must call a suit.

7. Playing Cards

Your playable cards are highlighted with a gold border. Click a highlighted card to play it. Cards that you can't legally play are dimmed.

💡 Tip: You can drag and drop cards in your hand to rearrange them however you like!

8. Runs & Bells

9. System Messages

The message bar at the bottom of the screen shows everything that's happening: who played what, who won a trick, scores, etc. Click the header to collapse or expand it.

10. Points Legend

While at a table, click the 📋 Points tab on the right side of the screen to see a reference chart for card values, run points, and bells.

Rules of Tarabish

Overview

Tarabish is a 4-player trick-taking card game played in teams of 2. Partners sit across from each other. The goal is to be the first team to reach 500 points across multiple hands.

The Deck

A standard deck with 2s through 5s removed, leaving 36 cards: 6, 7, 8, 9, 10, J, Q, K, A in each of the four suits (♥ ♦ ♠ ♣).

Dealing

Each player receives 9 cards: 6 dealt face-up (visible to the player) and 3 dealt face-down. The face-down cards are revealed during the trump-calling phase.

Calling Trump

Starting left of the dealer, each player may call a trump suit or pass. When you pass, you pick up your 3 face-down cards. When someone calls a suit, all remaining face-down cards are picked up. The dealer must call if everyone else passes.

⚠️ Important: If the calling team fails to score at least half the available points in a hand, they get 0 points and the opposing team takes all the points!

Playing Tricks

The player to the dealer's left leads the first trick. Play proceeds clockwise. The rules are:

  1. Follow suit — You must play a card of the same suit that was led, even if an opponent has already played trump on the trick.
  2. Play trump — If you have no cards of the led suit, you must play a trump card.
  3. Over-trump — If trump has already been played in the trick and you must play trump, you must play a higher trump card if you have one.
  4. Any card — If you have neither the led suit nor any trump cards, you may play anything.

The highest trump card wins the trick. If no trump was played, the highest card of the led suit wins. The winner leads the next trick. After 9 tricks, the hand is scored.

Card Rankings & Points

Card strength and point values depend on whether the suit is trump:

Trump Suit (strongest → weakest)
J20 pts
914 pts
A11 pts
1010 pts
K4 pts
Q3 pts
80 pts
70 pts
60 pts
Non-Trump Suits (strongest → weakest)
A11 pts
1010 pts
K4 pts
Q3 pts
J2 pts
90 pts
80 pts
70 pts
60 pts

A standard hand (no bonuses) contains 162 points total across all cards.

Runs

A run is 3 or 4 consecutive cards of the same suit (e.g., 8-9-10 or J-Q-K-A).

Before your first play, you may announce a run. Before your second play, you may show it to score the points.

If multiple players show runs, only the highest run counts:

A player with 2 non-overlapping runs can score both, unless an opponent has shown a higher run.

Bells

If you hold both the King and Queen of the trump suit, you may announce "Bells" when you play the second of those two cards for 20 bonus points.

Scoring a Hand

  1. Each team totals the point value of all cards in their won tricks.
  2. Add any scored run bonuses and bells bonuses.
  3. If the calling team (the team whose player called trump) has less than half of the total available points, they score 0 and the opposing team gets all the points.
  4. If it's an exact tie, the calling team scores 0 and the opponents keep their half.

Winning the Game

The first team to reach 500 points wins. If both teams pass 500 in the same hand, the team that last called trump wins.

Quick Reference

ScenarioPoints
Standard hand (no bonuses)162 total
Hand with 1 three-card run182 total
Hand with 1 four-card run + Bells232 total
3-card run bonus20
4-card run bonus50
Bells bonus20
Game winning score500